“Game-Industry is Creating Monsters” says Trump

“Game-Industry is Creating Monsters” says Trump


The meeting comes in full swing owing to last month’s shooting at a school in Florida in which 17 people died.

The US president, ‘Trump’ has strongly asserted his views that violent games were “shaping young people’s thoughts”.

However, the games industry has spoken in its stance by robustly defending itself, saying there is no prominent evidence that claims to share a link between violent games  that provoke societal violence.

“The upcoming meeting at the White House will provide the opportunity to have a fact-based conversation about video game ratings, our industry’s commitment to parents, and the tools we provide to make informed entertainment choices,” said The Electronic Software Association (ESA), which represents the games industry in the US.

Also, at the meeting will be held in the presence of Entertainment Software Rating Board (ESRB); the organization responsible for offering age and content guidance for games.

The press secretary Sarah Sanders fervently commented that violence in games was “certainly something that should be looked at and something that we want to have the conversation about”.

Ms Sanders announced the meeting last week – a complete surprise to gaming industry figures, who at that point had no prior knowledge about the event.

The BBC understands the meeting will begin at 14:00 ET (19:00 GMT).

A report from the Washington Post suggested some game-developers had also been invited to attend, including Take Two Interactive, the publisher of the controversial Grand Theft Auto series. The company did not return the BBC’s request for comment on the meeting.

The founder of the Parents Television Council ‘Mr Bozell’ has constantly called for a reduction of violence in games.

On several occasions, President Trump has pointed to video game violence as being a problem potentially affecting American youths.
“Video game violence & glorification must be stopped,” he wrote on Twitter in December 2012.

“Video games are enjoyed around the world and numerous authorities and reputable scientific studies have found no connection between games and real-life violence,” stated the ESA.

“Like all Americans, we are deeply concerned about the level of gun violence in the United States. Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation.”

In 2011, the US Supreme Court rescinded a California law that banned the sale of certain violent games to children without parental supervision. It adjudged games to be speech protected by the US constitution’s First Amendment.

In 2013, following the death of 20 pre-school children and six staff members at Sandy Hook Elementary School in Connecticut, the vice-president at the time, Joe Biden, met games representatives from firms such as Electronic Arts and Epic.

Mr Biden said games companies were not being “singled out” and there was no “silver bullet” when it came to solving the issue. He said there was no good data either way to support or disprove claims that games violence provoked real actions.

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